![]() The colors are set up using JSON arrays, meaning:Īs you can see, each “color” is separated into its own brackets.Įvery color is followed by a comma except for the last one. Self explanatory, the color-customization section… is a bit more “Character Creator Editor” in the Super Tools Engine are pretty While most of the properties that can be manipulated in the This would enable the character creator images again. Of course, simply set “actorId” to the Actor ID you wish to disable In order temporarily distable the custom images set up for an Actor, use Set “id” to the ID of the Actor who has the Custom Face you wish to use. It can be any face image, it just needs to be there.Ģ) Use the following notetag in the “Show Text” box: If you wish to have a character’s custom face used in a “Show Text”,ġ) Make sure there is a face image selected for the “Show Text” event. You can also set an event to use a dead custom character using: This will set the event to use the custom image of the actor specified If you wish for an event to use a custom character image, simply use This will set it so the Actor defind by “actorId” will have their Use the following Plugin Command to make an Actor use their “dead” Set “actorId” to the Actor ID of the Actor you wish to create images for. In order to set up the Character Creator, use the Plugin Command: The “_-Background” images are used as piece backgrounds in the ![]() The “CustomCharacter” and “CustomFace” will be used in scenarios whereĪ custom character’s Character or Face image cannot be loaded. The “Background” image will be used as a background for the character Within each of these folders, you’ll also need 4 more folders:Īs you can probably guess, each of those folders will contain theĬorresponding walking, dead, face, and side-view parts of theįor example, in order to store the “Face” parts of the “Body” sectionįinally, you’re also going to need a couple required images placed in: ![]() Within this folder, you need a folder for each section, for example: In order to set up the “generator” pieces, you need to create a newįolder in the “img” folder called “character-creator”. With this, you’ll be able to easily customize the various properties Simply go to:ĭatabase EX BAK Custom Editors BAK Character Creator Editor In order to modify the properties of the sections and pieces, one must Once an Actor has been assignedĪ custom character, that character will be used on the map and in side. ![]() Upon at any time and assigned to an Actor. This is a plugin that allows players to create their own custom charactersĪ menu system in which the player can create a character can be called If that's a big ask, or not within the rules, then really just something that fits the other MZ sprites.This is a plugin that allows players to create their own custom characters in game (+more!). I've always thought there was something extremely satisfying about the animations and art-style in Tactics (especially the original) ![]() Resource Type: Hopefully using terminology right, but mainly just looking for generator parts (along with face portraits)Īrt Style: I'm eventually hoping to implement a more Final Fantasy Tactics influenced sprite style (if that's anything to go off of, and in line with the rules). My biggest concern right now is my artistic ability, but I would eventually like to learn to make pixel art and the like once I'm more confident with the program. So, I have a pretty good layout in my head of what I want for my game and its story. I'm currently just practicing a lot of the mechanics of the maker and starting to build the beginnings of a game I'm hoping to see through.įor some insight, I'm a long-time fan of older RPGs, and I have many stories I've always wanted to create. I'm new to RPG Maker (and the site) so forgive me if any requests are unreasonable or out-of-line. ![]()
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